Promoted after making the biggest contribution on the Eurocash project within a design team. The 1.5-year engagement was the largest project in the agency. I redesigned a fragmented wholesale ecosystem into a more coherent experience.
Led discovery, mapped user flows, created wireframes and high-fidelity mockups, and handled developer handoff, with increasing use of AI for early concept validation.
Participated in discovery workshops and designed wireframes, high-fidelity mockups, and clickable prototypes for clients including MOWI, Perris Group, Optimal Energy, and edrone.
I supported the graphic design team while progressively taking on UX/UI tasks, transitioning fully into the UX/UI role within a year.
I designed and curated Pixers Portfolio collections, created custom graphics for individual customer orders, and worked with printing houses on print quality and new materials.
I handled DTP services for individual customer orders and supported marketing teams — work that led to a promotion to Junior Graphic Designer after two months.
I translated technical documents, such as electronic hardware manuals and safety instructions.
The course covered typeface design, grids, layouts and information hierarchy.
Focused on UX/UI design, user research, and usability testing.
Materials Engineering, with a focus on structural analysis and quality testing.
I've worked with teams from multiple international clients across countries such as the United Kingdom, the United States, France, Germany, Norway, Italy, and Spain.
I run discovery research — surveys, interviews, and usability tests — using GA4 and HotJar, backed by secondary research when needed.
I facilitate discovery workshops for agency clients, helping teams share product knowledge and generate improvement ideas.
I build site maps and map user flows from research data, defining the structure and paths through a product before any screen is designed.
I design wireframes based on research material, laying out structure and logic before visual design begins. I also use AI tools like Claude to speed up early wireframing and prototyping.
I build interactive prototypes for usability testing, from low-fidelity flows to pixel-perfect high-fidelity mockups.
I run usability tests — remote, in-person, and A/B — to validate design decisions before they ship.
I design interfaces that translate complex product logic into simple, usable screens.
I've built design systems from scratch for Eurocash and MOWI Consumer, and maintain a large existing system for Oferteo.
I design icons, minimalist illustrations, and layouts that are visually appealing and communicate the intended message clearly.
I select typefaces, design new glyphs, and build grids and layouts that organize text so it reads and functions well.
I design with WCAG 2.1 as a starting point, not an afterthought, building interfaces usable by assistive technologies.
I create interactive animated prototypes in After Effects, Principle and Cavalry, treating motion as a core part of interaction design.
I communicate independently with stakeholders, explaining and justifying design decisions, and gather client feedback directly.
I work closely with product, marketing, and dev teams, treating design as a shared responsibility, not a handoff.
I consult with developers before and during the design process, internal and external, so hand-off starts long before delivery.
Figma is my primary tool. I have expert-level proficiency in Photoshop, Illustrator, and InDesign.
I use AI design tools, most notably Claude, in my everyday work — currently most useful at the wireframing and prototyping stage.