Kuba Bogucki

Senior UX/UI Designer with 8 years of experience designing complex digital products across industries, including retail, FMCG, fintech, and marketplaces. I work across research, user flows, wireframing, prototyping, and interface design, with a structured approach shaped by an engineering background.
Located in Wrocław, Poland. Open to remote and hybrid work.

Work Experience

april 2024 – Present

Senior UX/UI Designer at wecanfly / mohi.to

Promoted after making the biggest contribution on the Eurocash project within a design team. The 1.5-year engagement was the largest project in the agency. I redesigned a fragmented wholesale ecosystem into a more coherent experience.

Led discovery, mapped user flows, created wireframes and high-fidelity mockups, and handled developer handoff, with increasing use of AI for early concept validation.

UX/UI Designer at wecanfly / mohi.to

february 2020 – march 2024

Participated in discovery workshops and designed wireframes, high-fidelity mockups, and clickable prototypes for clients including MOWI, Perris Group, Optimal Energy, and edrone. 

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Graphic Designer at mohi.to

March 2019 – january 2020

I supported the graphic design team while progressively taking on UX/UI tasks, transitioning fully into the UX/UI role within a year.

Junior Graphic Designer at Pixers

May 2018 – february 2019

I designed and curated Pixers Portfolio collections, created custom graphics for individual customer orders, and worked with printing houses on print quality and new materials.

Graphic Design Intern at Pixers

March 2018 – april 2018

I handled DTP services for individual customer orders and supported marketing teams — work that led to a promotion to Junior Graphic Designer after two months.

Translator (English) at Ryszard Jarza Translations

JulY 2017 - DecEMBER 2017

I translated technical documents, such as electronic hardware manuals and safety instructions.

Education

Jagiellonian Course of Typography (PG) at Jagiellonian University

OCTOBER 2020 – june 2021

The course covered typeface design, grids, layouts and information hierarchy.

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Communication Design (MA) at University of Wrocław

2018 – 2020

Focused on UX/UI design, user research, and usability testing.

Materials Engineering (BE) at Wroclaw University of Science and Technology

2014 – 2018

Materials Engineering, with a focus on structural analysis and quality testing.

Languages

I speak English at C1 level and Polish natively. Apart from that I'm learning German, currently I'm at B1 level.

I've worked with teams from multiple international clients across countries such as the United Kingdom, the United States, France, Germany, Norway, Italy, and Spain.

Skills

UX & Product

UX Research

UX Research

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I run discovery research — surveys, interviews, and usability tests — using GA4 and HotJar, backed by secondary research when needed.

Discovery workshops

Discovery workshops

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I facilitate discovery workshops for agency clients, helping teams share product knowledge and generate improvement ideas.

Information Architecture

Information Architecture

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I build site maps and map user flows from research data, defining the structure and paths through a product before any screen is designed.

Wireframing

Wireframing

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I design wireframes based on research material, laying out structure and logic before visual design begins. I also use AI tools like Claude to speed up early wireframing and prototyping.

Prototyping

Prototyping

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I build interactive prototypes for usability testing, from low-fidelity flows to pixel-perfect high-fidelity mockups.

Usability testing

Usability testing

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I run usability tests — remote, in-person, and A/B — to validate design decisions before they ship.

UI & Design

Interface Design

Interface Design

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I design interfaces that translate complex product logic into simple, usable screens.

Design systems

Design systems

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I've built design systems from scratch for Eurocash and MOWI Consumer, and maintain a large existing system for Oferteo.

Visual design

Visual design

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I design icons, minimalist illustrations, and layouts that are visually appealing and communicate the intended message clearly.

Typography

Typography

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I select typefaces, design new glyphs, and build grids and layouts that organize text so it reads and functions well.

Accessibility

Accessibility

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I design with WCAG 2.1 as a starting point, not an afterthought, building interfaces usable by assistive technologies.

Motion Design

Motion Design

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I create interactive animated prototypes in After Effects, Principle and Cavalry, treating motion as a core part of interaction design.

Collaboration & Tools

Stakeholder communication

Stakeholder communication

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I communicate independently with stakeholders, explaining and justifying design decisions, and gather client feedback directly.

Cross-functional collaboration

Cross-functional collaboration

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I work closely with product, marketing, and dev teams, treating design as a shared responsibility, not a handoff.

Developer handoff

Developer handoff

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I consult with developers before and during the design process, internal and external, so hand-off starts long before delivery.

Figma, Adobe CC

Figma, Adobe CC

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Figma is my primary tool. I have expert-level proficiency in Photoshop, Illustrator, and InDesign.

AI-assisted design

AI-assisted design

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I use AI design tools, most notably Claude, in my everyday work — currently most useful at the wireframing and prototyping stage.

Thanks for reading!
I'm open for new opportunities.
Contact me at:
bogucki.k@gmail.com